Module 1 - Explaining Java Technology (1 hour)
- Examine Java technology
- Analyze a simple Java technology application
- Execute a Java technology application
Module 2 - Developing and Testing a Java Technology Program (1 hour)
- Identify the four components of a class in the Java programming language
- Use the main method in a test class to run a Java technology program from the command line
- Compile and execute a Java technology program
Module 3 – Tokens - Identifiers, Keywords, and Types (2 hour)
- Use comments in a source program
- Distinguish between valid and invalid identifiers
- Recognize Java technology keywords
- List the eight primitive types
- Define literal values for numeric and textual types
- Define the terms primitive variable and reference variable
- Declare variables of class type
- Construct an object using new
- Describe default initialization
- Describe the significance of a reference variable
- State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control (2 hour)
- Distinguish between instance and local variables
- Describe how to initialize instance variables
- Recognize, describe, and use Java software operators
- Distinguish between legal and illegal assignments of primitive types
- Identify boolean expressions and their requirements in control constructs
- Recognize assignment compatibility and required casts in fundamental types
- Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 – Arrays (2 hour)
- Declare and create arrays of primitive, class, or array types
- Explain why elements of an array are initialized
- Explain how to initialize the elements of an array
- Determine the number of elements in an array
- Create a multidimensional array
- Write code to copy array values from one array to another
Module 6 - Object-Oriented Programming (4 hour)
- Define modeling concepts: abstraction, encapsulation, and packages
- Discuss Java technology application code reuse
- Define class, member, attribute, method, constructor, and package
- Use the access modifiers private and public as appropriate for the guidelines of encapsulation
- Invoke a method on a particular object
- Use the Java technology API online documentation
Module 7 - Class Design (3 hour)
- Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
- Use the access modifiers protected and the default (package-friendly)
- Describe the concepts of constructor and method overloading
- Describe the complete object construction and initialization operation
Module 8 - Advanced Class Features (3 hour)
- Create static variables, methods, and initializers
- Create final classes, methods, and variables
- Create and use enumerated types
- Use the static import statement
- Create abstract classes and methods
- Create and use an interface
Module 9 - Exceptions and Assertions (3 hour)
- Define exceptions
- Use try, catch, and finally statements
- Describe exception categories
- Identify common exceptions
- Develop programs to handle your own exceptions
- Use assertions
- Distinguish appropriate and inappropriate uses of assertions
- Enable assertions at runtime
Module 10 - Collections and Generics Framework (4 hour)
- Describe the general purpose implementations of the core interfaces in the Collections framework
- Examine the Map interface
- Examine the legacy collection classes
- Create natural and custom ordering by implementing the Comparable and Comparator interfaces
- Use generic collections
- Use type parameters in generic classes
- Refactor existing non-generic code
- Write a program to iterate over a collection
- Examine the enhanced for loop
Module 11 - I/O Fundamentals (2 hour)
- Write a program that uses command-line arguments and system properties
- Examine the Properties class
- Construct node and processing streams, and use them appropriately
- Serialize and deserialize objects
- Distinguish readers and writers from streams, and select appropriately between them
Module 12 - Console I/ O and File I/O (2 hour)
- Read data from the console
- Write data to the console
- Describe files and file I/O
Module 13 – Threads (3 hour)
- Define a thread
- Create separate threads in a Java technology program, controlling the code and data that are used by that thread
- Control the execution of a thread and write platform-independent code with threads
- Describe the difficulties that might arise when multiple threads share data
- Use wait and notify to communicate between threads
- Use synchronized to protect data from corruption
Module 14 – Networking (3 hour)
- Develop code to set up the network connection
- Understand TCP/IP
- Use ServerSocket and Socket classes to implement TCP/IP clients and servers
|